Subscribe from $5.99
0,00 USD

No products in the cart.

Learning with Games: 4 Apps to Support Play in the Classroom

Advertisement

Originally published in TEACH Magazine, January/February 2020 Issue

Kids love to play, so there’s no better way to encourage them to learn than with games. Keep your students up-to-date with the help of apps and websites that can be used to make your own games and quizzes based on the current topics being explored in the classroom. Here are some interactive apps you can use.

Kahoot!
(Paid – iOS, Android, Website)

With this platform, you can find out how much your students already know about a topic by using gamified multiple-choice and true-or-false quizzes. Create a kahoot to kick-off a lesson, introduce new concepts, or revise a lesson. You can also assign kahoots as homework. Encourage collaboration in your class by playing in team mode whereby questions appear on a shared screen and students answer on their devices. And if you’re time-strapped, Kahoot!’s library offers millions of ready-to-play quizzes you can use.

Make It
(Free – Android, iOS)

Users have access to a wide array of activities through this app as they can create educational games, activities, books, tales, and slideshows. It consists of 8 different interactive menus through which users can access a variety of themes that cater to various study areas. It can be used to test drawing, memory, art skills, etc. With 14 themes and 8 templates to choose from, the user can create quizzes, memory games, game-based slideshows, and much more. The ability to import your own graphics and sound is helpful too.

Quizizz
(Free – iOS, Android, Website)

Quizizz provides millions of free self-paced quizzes covering every subject from coding to the Roman Empire. Different modes allow students to play on their own, compete against their friends, or even play with the whole class. Quizzes can also be made more interesting with the option to add things like music and memes. The app isn’t just for students looking for a fun way to learn, it can also be used to prepare for tests such as the SAT, with a collection of teacher-created quizzes.

Wordables
(Free – iOS)

While pushing students to process dozens of facts can be challenging, using word picture puzzles makes it easier for them. Wordables is a guessing game using pictures made up of a cloud of smaller words that form each clue. With hundreds of Wordables of varying difficulty, kids can make their way through each step while remaining entertained. For example, if players were to guess the name of a sport, there would be a cloud filled with words relevant to the sport.

TEACH is the largest national education publication in Canada. We support good teachers and teaching and believe in innovation in education.

Education News

Key Forces Shaping K–12 Learning in 2026

The annual report identifies the top challenges schools must overcome, trends driving innovation, and tools transforming teaching and learning this year.

Indoor Air Quality Policies to Make Schools Healthier and More Energy Efficient

In “A Win-Win for Lung Health,” the American Lung Association outlines ten recommendations to improve energy efficiency and ensure healthy indoor air quality.

Why Eighth-Grade Algebra Access Matters

Access to eighth-grade algebra is far from equal. Many students never get the chance to take it before high school, even when they’re ready.

Connecticut State Department of Education Launches New Music-Infused High School Humanities Course

Developed in partnership with TeachRock, the classroom-ready “Course in a Box” An American History of Rock and Soul offers districts an arts-integrated model course aligned to state standards.

Social Media, Identity, and Power in the Digital Age: Youth-Led Conference on March 22

This free virtual event for Grades 8–12 will explore how social media influences identity, power, culture, entrepreneurship, and digital well-being.

A Slice of Learning: Mathnasium and Pizza Pizza Celebrate Pi Day

National Pi Day partnership brings hands-on math experiences and a chance to win a $3,140 scholarship and $314 Pizza Pizza gift card.
TEACH Mag
TEACH Mag
TEACH is the largest national education publication in Canada. We support good teachers and teaching and believe in innovation in education.

Advertisement

Read More

Key Forces Shaping K–12 Learning in 2026

The annual report identifies the top challenges schools must overcome, trends driving innovation, and tools transforming teaching and learning this year.

Protected: Free Resources from Canada’s Parliament

To support educators, the Parliament of Canada offers free, bilingual, and classroom-ready resources that can help kickstart conversations about democracy and government.

Indoor Air Quality Policies to Make Schools Healthier and More Energy Efficient

In “A Win-Win for Lung Health,” the American Lung Association outlines ten recommendations to improve energy efficiency and ensure healthy indoor air quality.

Why Eighth-Grade Algebra Access Matters

Access to eighth-grade algebra is far from equal. Many students never get the chance to take it before high school, even when they’re ready.

Sparking Curiosity: How to Transform STEM Learning in Your Classroom

What if getting students interested in STEM doesn’t require different assessments or an entirely new curriculum? What if the real shift comes from rethinking how we invite students to experience STEM in the first place?

Empowering Learners Starts Within: The Key to Unlocking Their Full Potential

When we prioritize emotional health, we don’t just teach students—we empower them to lead, to dream, and to thrive.