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Tag: Game-Based Learning

Teaching Art History Online: A Visual Journey in the Digital Age

Teaching art history in an entirely online environment has brought a new set of challenges and opportunities that I’ve come to embrace with enthusiasm.

Unleashing Potential: The Many Benefits of Play-Based Learning

The benefits of play-based learning are huge, and we shouldn’t be depriving our children of it just because they are getting older.

Unlocking the Future: How to Embrace Technology for Student Success

The world is in the midst of a technological revolution that has surpassed expectations, and I’m witnessing firsthand how growing up in this digital age is impacting our students.

Learning with Games: 4 Apps to Support Play in the Classroom

Kids love to play, so there’s no better way to encourage them to learn than with games.

Leveling Up: Motivating Students Through Gamification

Grammatically, it’s an awful-sounding word: gamification, or as a verb, to “gamify” the classroom. Teachers, however, have found a powerful tool here.

Complex Learning Environments: The ESL Challenge

For K–12 teachers of English as a Second Language, the shifting nature of the ESL population is creating a new set of classroom challenges.

4 Thrilling Escape Rooms to Visit with Students

An escape room is a thrilling game in which players of all ages collaboratively solve a series of puzzles in order to escape from a confined space in a limited amount of time.

Escape Rooms: Unlocking Learning for Every Child

Escape rooms are multidisciplinary and purposefully designed with variety in mind. They require diverse thinking and allow multiple learning styles to thrive simultaneously.

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Education News

Indoor Air Quality Policies to Make Schools Healthier and More Energy Efficient

In “A Win-Win for Lung Health,” the American Lung Association outlines ten recommendations to improve energy efficiency and ensure healthy indoor air quality.

Why Eighth-Grade Algebra Access Matters

Access to eighth-grade algebra is far from equal. Many students never get the chance to take it before high school, even when they’re ready.

Connecticut State Department of Education Launches New Music-Infused High School Humanities Course

Developed in partnership with TeachRock, the classroom-ready “Course in a Box” An American History of Rock and Soul offers districts an arts-integrated model course aligned to state standards.

Social Media, Identity, and Power in the Digital Age: Youth-Led Conference on March 22

This free virtual event for Grades 8–12 will explore how social media influences identity, power, culture, entrepreneurship, and digital well-being.

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