Leveling Up: Motivating Students Through Gamification

Advertisement

Originally published in TEACH Magazine, November/December 2019 Issue

By Adam Stone

At Chapelwood Elementary in Indianapolis, Amanda Moore has turned to “gamification” to motivate her fourth-grade students.

Students use the Classcraft platform to build avatars, or virtual selves, and then earn points for completing lessons, helping classmates, or displaying other positive traits. “Whatever behaviour I want to see improve in class, I can reward points for that in the game,” Moore says. “Then they use the points to level-up their character, which means they get more armour and they look cooler.”

Grammatically, it’s an awful-sounding word: gamification, or as a verb, to “gamify” the classroom. Teachers, however, have found a powerful tool here. By leveraging technology and introducing video-game style interactions, some say they are able to grab kids’ attention and drive a higher level of enthusiasm.

At Michael E. Smith Middle School in South Hadley, MA, digital literacy and computer science teacher Lisa Manzi uses the Kahoot! platform to help turn learning into points-driven fun. “They love it; they beg to play,” she says. “If I were to do just a straight-up review of concepts they would groan, but when you play it as a game, the level of energy is high. It’s fun and loud. There is cheering.”

Subscribe to Keep Reading

🔑 You’re one step away from unlocking exclusive content.
Subscribe now for full access.
If you’re already subscribed, please .

Adam Stone is a seasoned journalist with 20+ years’ experience. He covers education, technology, government, and the military, along with diverse other topics.

Education News

5 Reasons Why Green Schoolyards Earn an A+

Green schoolyards benefit the children who use them by improving mental health, physical health, and learning outcomes.

What Do We Already Know About Our High Schoolers?

The recent cancellation of the National Assessment of Educational Progress (NAEP) for 17-year-olds has sparked legitimate concerns about lost data.

Carhartt Celebrates Skilled Trades Educators Across America

Workwear brand commits $150,000 to support skilled trades education through grant and educator awards.

Whole Child, Whole School: Prioritizing Student Wellness

Imagine an elementary school where wellness isn't just a buzzword, but a cornerstone of student success.

Join Our Newsletter

Receive the latest news and announcements. Plus, receive 10% off a subscription!

Adam Stone
Adam Stone
Adam Stone is a seasoned journalist with 20+ years’ experience. He covers education, technology, government, and the military, along with diverse other topics.

Advertisement

Read More

Reframing Student Data for Growth

A growth mindset is the belief that abilities grow through effort and persistence. This mindset shapes how we view data.

5 Reasons Why Green Schoolyards Earn an A+

Green schoolyards benefit the children who use them by improving mental health, physical health, and learning outcomes.

Farm Boy Expands nourish to flourish to Support More Ontario Schools in 2025

Farm Boy is excited to announce the expansion of its flagship charitable program, nourish to flourish, which focuses on improving student access to nutritious food and teaching young Ontarians the importance of healthy eating for life.

What Do We Already Know About Our High Schoolers?

The recent cancellation of the National Assessment of Educational Progress (NAEP) for 17-year-olds has sparked legitimate concerns about lost data.

Standing with Educators: Everywhere, Every Day, and Always

Education knows no borders. The challenges teachers face—whether in Canada, the U.S., or beyond—are shared struggles, and the victories of one classroom ripple across many.

Carhartt Celebrates Skilled Trades Educators Across America

Workwear brand commits $150,000 to support skilled trades education through grant and educator awards.