Learning with Games
Kids love to play, so there’s no better way to encourage them to learn than with games.
Kids love to play, so there’s no better way to encourage them to learn than with games.
Grammatically, it’s an awful-sounding word: gamification, or as a verb, to “gamify” the classroom. Teachers, however, have found a powerful tool here.
For K–12 teachers of English as a Second Language, the shifting nature of the ESL population is creating a new set of classroom challenges.
Escape rooms are multidisciplinary and purposefully designed with variety in mind. They require diverse thinking and allow multiple learning styles to thrive simultaneously.
There is a growing community of educators who have adopted Minecraft as a powerful engagement tool in mainstream subjects like math, science, social studies, and even language arts.