Leveling Up: Motivating Students Through Gamification
Grammatically, it’s an awful-sounding word: gamification, or as a verb, to “gamify” the classroom. Teachers, however, have found a powerful tool here.
Grammatically, it’s an awful-sounding word: gamification, or as a verb, to “gamify” the classroom. Teachers, however, have found a powerful tool here.
Kids love to play, so there’s no better way to encourage them to learn than with games.
For K–12 teachers of English as a Second Language, the shifting nature of the ESL population is creating a new set of classroom challenges.
Escape rooms are multidisciplinary and purposefully designed with variety in mind. They require diverse thinking and allow multiple learning styles to thrive simultaneously.
There is a growing community of educators who have adopted Minecraft as a powerful engagement tool in mainstream subjects like math, science, social studies, and even language arts.